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Game Development Project

Mosul Tactical

A third-person tactical game project focused on missions, shooting systems, enemy behavior, user interfaces, and immersive gameplay.

Status In Development
Mosul Tactical third-person gameplay in a damaged Mosul street

Project Overview

Mosul Tactical is an Unreal Engine third-person game project exploring tactical movement, aiming, shooting feedback, interface systems, and mission-driven gameplay.

My Role

Designing and building the prototype’s gameplay systems, tactical interactions, level flow, and Blueprint-based logic.

Project Status

The project is in active prototype development. Systems described here represent the current scope and planned work, not a finished commercial release.

Prototype scope

Main Features

  • Third-person movement
  • Aiming and shooting
  • Dynamic crosshair
  • Bullet impact effects
  • Metal and surface impact handling
  • Ammo interface
  • Enemy and mission systems in development
  • Camera and animation improvements in development

Implementation

Technologies

  • Unreal Engine
  • Blueprint visual scripting

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